From studying architecture and making educational games, to creating Defender’s Quest, a strategy tower defense RPG which has sold over 250,000 copies, this is the personal story of Lars Doucet and James Cavin who met at church and decided to make video games.
In this episode we cover what is systemically wrong with educational and “Christian” games, how to handle negative reviews, the challenge of following up success, testing and how to know when the game is ready to ship, and how James prepared to write for video games.
What games we’re playing:
- Thomas — The original ’90s BBS game Tradewars 2002. If you would like to join Thomas in playing Tradewars 2002, here is the free server hosted by the nexusbbs.com
- Michael — No games, just reading graphic novels like The Watchmen and All Star Superman.
- M. Joshua — Stranger’s Wrath Oddworld
- Lars Doucet –Neo Scavenger
- Favorite in last year: Neo Scavenger
- James Cavin — Sonic the Hedgehog games
- Favorite in the last year: Samurai Gunn
Deep Dive Game
Since we have the creators of a popular and well respected game on the podcast, we deep dive into Defender’s Quest with them!
Key Points of Interest
- “If you want to make a Christian work, then be Christian, and simply try to make a beautiful work, into which your heart will pass; do not try to “make Christian.” — Jacques Maritain, French Catholic philosopher
- Lar’s article on Follow your Dreams… Or maybe Don’t!
- Lars & James GDC presentation: Story-Telling as Problem Solving
- HaxeFlixel game engine used by Lars for Defender’s Quest HD and Defender’s Quest 2
- Tom Francis (maker of Gunpoint) GameMaker tutorials.
- Ted’s 6 part series on Designing Religion for Games
- Thomas’ Gamasutra article that made him famous for failing in mobile.