“I just didn’t want to fail”
What does success mean to the indie developer? Is it # of views on youtube, just finishing, is it sales, or something else?
Evan Todd of Lemma, the Immersive first-person parkour game, shares his struggle with releasing and exploring his worth in game development.
- The Witness is a great example of power of non-verbal communication in games and life.
- Davey Wreden creator of The Stanley Parable wrote about depression and making it onto Game of the Year lists.