S2E07 Worldbuilding with Allegory with Tim Cleary (Aetherlight)

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aether

Christ said ‘If you are a follower of me, go tell my story.’

Connecting with our previous episode where we explored literal game design about the Bible, this week we talk about allegory with Tim Cleary worldbuilder of The Aetherlight: Chronicles of the Resistance.

Its a fascinating discussion on game design, story, witness, and having your theatrics match your theology.

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S1E06 Does it Matter What we Put in a Game? Kevin Schut and Grand Theft Auto

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CoverArt-GTAV

Does it matter what we put in a game?

This conversation isn’t theoretical, our game dev hosts are trying to decide what features to include in the game they actively work on.

Games like Grand Theft Auto explore the evil side of life.  How do we decide what to and not to include when create authentic satisfying emotional experiences?  Join us for a special episode where we deep dive the issue of content and context in our games.  Joining us is professor and author of Of Games and God Kevin Schut.

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S1E05 Brock Henderson (Elevate Entertainment) and Minecraft

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What does it mean when God starts and stops your career in games?  From several features in the app store, to working with Phil Visher (creator of Veggitales), to having game downloads in the millions, to suddenly moving towns and working as a house painter.  This is the story of Brock Henderson, dreams, idols, and a God who is Good.

In this episode Brock bares his soul about his intertwined game career and faith journey.  From his start in college in 3D design, to building a Chicago based web design studio, to making flash web games, to then seeing his chance with the launch of the iPhone.  Like Abraham with the binding of Isaac, this is a personal story about dreams and sacrifice.  How willing are you to follow the Lord?

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S1E04 Lars Doucet and James Cavin (Defender’s Quest)

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From studying architecture and making educational games, to creating Defender’s Quest, a strategy tower defense RPG which has sold over 250,000 copies, this is the personal story of Lars Doucet and James Cavin who met at church and decided to make video games.

In this episode we cover what is systemically wrong with educational and “Christian” games, how to handle negative reviews, the challenge of following up success, testing and how to know when the game is ready to ship, and how James prepared to write for video games.

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S1E01 The Launch

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In this, our first episode, we go in depth with our game developer co-hosts to see how they got into game development, the project they are slavishly working on, and how their faith informs their game development.  Then we deep dive into what Gone Home can teach us about sharing a message to an audience that may not want it.

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