S1E06 Does it Matter What we Put in a Game? Kevin Schut and Grand Theft Auto

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CoverArt-GTAV

Does it matter what we put in a game?

This conversation isn’t theoretical, our game dev hosts are trying to decide what features to include in the game they actively work on.

Games like Grand Theft Auto explore the evil side of life.  How do we decide what to and not to include when create authentic satisfying emotional experiences?  Join us for a special episode where we deep dive the issue of content and context in our games.  Joining us is professor and author of Of Games and God Kevin Schut.

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S1E05 Brock Henderson (Elevate Entertainment) and Minecraft

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What does it mean when God starts and stops your career in games?  From several features in the app store, to working with Phil Visher (creator of Veggitales), to having game downloads in the millions, to suddenly moving towns and working as a house painter.  This is the story of Brock Henderson, dreams, idols, and a God who is Good.

In this episode Brock bares his soul about his intertwined game career and faith journey.  From his start in college in 3D design, to building a Chicago based web design studio, to making flash web games, to then seeing his chance with the launch of the iPhone.  Like Abraham with the binding of Isaac, this is a personal story about dreams and sacrifice.  How willing are you to follow the Lord?

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