In this, our first episode, we go in depth with our game developer co-hosts to see how they got into game development, the project they are slavishly working on, and how their faith informs their game development. Then we deep dive into what Gone Home can teach us about sharing a message to an audience that may not want it.
Games we’re playing:
Thomas — Bardbarian
Michael — Castles 2
M. Joshua — Dungeon of the Endless
Gone Home by the Fullbright Company. A wonderful example of how narrative can drive gameplay AND share a deep message with an audience.
M. Joshua Cauller
Check out all of his game reviews, journalism, creation, and activities at Love Subverts
Heroes of Issachar First Person Shooter meets fantasy city builder
Archmage Rises D&D style open world mage simulator (RPG) where every choice matters.